Color theme

Actions reference

Eranio Published on: 14. October 2026

StreamBridge (Minecraft): Actions reference

Every action that viewers can trigger through the panel receives a unique ID from the panel (to prevent double execution, up to 5000 IDs are stored) plus further parameters depending on the action.


Shared parameters

Most actions understand the following parameters, where applicable:

Parameter Default Limits Meaning
seconds 10 1 to 600 Duration of the effect
strength 1 1 to 5 Intensity of the action
count 1 1 to 10 Number of objects/repetitions
label empty (falls back to the action name) - Displayed text
viewer "Chat" - Name of the triggering viewer, shown in-game
show_title true - Whether a title screen is shown

Action list

Action Parameters In-game effect Category
commands commands (list of server commands) Runs a list of server commands as console, only allowed patterns (see below) Admin tool
drop_hand - Throws the item in the main hand in the look direction Chaos/fun
drop_hotbar - Drops all items from the hotbar (slots 0-8) randomly Chaos/sabotage
throw_item - Throws the item in hand with an upward arc Chaos/fun
shuffle_inventory - Shuffles the player's entire inventory Chaos/sabotage
hotbar_chaos seconds Randomly switches the active hotbar slot for the duration Chaos/sabotage
pin seconds Pins the player in place Chaos/fun
knockback strength Knocks the player back with force 0.4 + (strength × 0.4) Chaos/fun
invert_controls seconds Inverts the player's controls Chaos/sabotage
strip_armor - Removes all armor, pieces fly off around the player Sabotage
damage_tool strength Damages the tool in hand (up to 10% of max durability per level) Sabotage
hot_potato seconds, label Gives the player a "hot potato". If time runs out while still holding it, they explode (without destroying blocks) Game/event
jail seconds Teleports the player into a temporary glass cage Fun/event
cobweb seconds Places cobwebs around the player's feet Chaos/fun
ice_floor seconds Replaces the ground under the player with packed ice Chaos/fun
pumpkin_head seconds Puts a carved pumpkin on the player's head (with curse of binding), removed again after it expires Fun/event
sky_launch - Launches the player 40 blocks up, or gives an upward boost with slow falling Fun/event
anvil_rain count Up to 5 anvils fall from the sky over the player (no real damage, see safety note below) Chaos/sabotage
harmless_tnt count Places TNT without explosion damage near the player Fun/effect
half_health - Sets the player's health to half of the current value (minimum 2.0) Sabotage
swap_places partner (player name) Swaps the player's position with another player Useful/event
firework_show count Up to 10 fireworks near the player Effect
set_spawn - Sets the player's respawn point to their current position Useful
random_teleport seconds Starts a random high-altitude drop teleport (see below) Event
ground_teleport - Safely ends a running high-altitude drop onto the ground Event
fake_death - Simulates the player's death without them actually dying or losing anything Fun/prank

Safety mechanisms

  • CommandGuard: For the commands action, only commands matching a predefined, safe pattern are executed. Explicitly blocked are, among others, command blocks, spawners, barriers, structure blocks and spawn eggs.
  • Anvil rain: When an anvil lands, the plugin intercepts the landing event, removes the anvil again and only produces particles and sound, no real damage occurs.
  • Duplicate execution: Every action has a unique ID, up to 5000 of which are stored so the same action is never executed twice.

Known error cases

Situation What happens
Empty hand on drop_hand, throw_item, damage_tool Action fails (empty_hand)
No space on cobweb, ice_floor Action fails (no_space)
Target player offline or identical on swap_places Action fails
Command not allowed on commands Rejected as blocked_command, logged on the server
Plugin paused All requests are rejected with paused
Player goes offline during transfer Action is cancelled with player_offline

FAQ

Can I block individual actions on my server? The action list itself is provided by the panel, that's also where you set which actions belong to which gift/channel point reward.

What happens if two actions arrive at the same time? Each action is processed individually by its ID, there is no guaranteed order between different actions.

Why was an action rejected? Check /streambridge status to see whether the plugin is paused or there is a connection error. Individual rejected actions (e.g. empty_hand, no_space) appear in the server log.