Color theme

Actions reference

Eranio Published on: 14. October 2026

StreamBridge (Hytale): Actions reference

Every action runs asynchronously with a fixed 5-second timeout so it never blocks the server. If execution takes longer, the action is cancelled with an error.


Shared parameters

Parameter Default Limits Meaning
seconds 10 1 to 600 Duration of the effect
strength 1 1 to 5 Intensity of the action
count 1 1 to 10 Number of objects/effects
label empty (falls back to the action name) - Text shown in chat/title
viewer - - Name of the triggering viewer, shown in chat
group - - If the value is sabotage, title displays are shown in red instead of green

Every action needs a player (player name) as its target.

Action list

Status effects

Action Parameters Effect Category
freeze seconds Freezes the player Sabotage
root seconds Roots the player to the ground Sabotage
slow seconds Slows the player Sabotage
stun seconds Stuns the player Sabotage
poison seconds Poisons the player Sabotage
burn seconds Burning effect Sabotage
stamina_drain seconds Drains stamina Sabotage
mana_drain seconds Drains mana Sabotage
vulnerable seconds Makes the player vulnerable (takes more damage) Sabotage
electric_shock seconds Electric shock, briefly stuns Sabotage
regeneration seconds Heals the player over time Helpful
stoneskin seconds Grants protection (stoneskin) Helpful
immune seconds Temporarily immune to effects Helpful
fall_immunity seconds No fall damage Helpful
fire_immunity seconds No fire damage Helpful

Transformation & size

Action Parameters Effect Category
morph morph, seconds Turns the player into an animal (values see below) Entertainment
scale_giant seconds Makes the player giant (scale 2.0), automatically reset after it expires Entertainment
scale_tiny seconds Makes the player tiny (scale 0.5), automatically reset after it expires Entertainment
launch strength Launches the player vertically upward (8 + strength × 4) Sabotage
knockback strength Knocks the player in a random direction (6 + strength × 4) Sabotage

Teleport & dimensions

Action Parameters Effect Category
dimension_teleport strength Teleports to a random spot in the same world or dimension. Distance by strength: 1 = up to 25, 2 = up to 50, 3 = up to 100, 4 = up to 150, 5 = up to 250 blocks. Lands safely on the ground (Hytale's height map), never in water or lava, only in already loaded areas Sabotage
world_spawn - Teleports to the spawn point of the current world or dimension (respects the player's own spawn point) Helpful
teleport_to_player - Teleports to a random other player in the same world Sabotage
swap_places - Swaps position with a random other player in the same world Sabotage
random_warp - Teleports to a random warp on the server Entertainment
teleport_back - Teleports back to the last saved location Helpful
random_instance instance (optional) Teleports into an instance (values see below, random = random) Entertainment
leave_instance - Sends the player out of the current instance Helpful

dimension_teleport, world_spawn, teleport_to_player, swap_places and random_warp save the previous location in the teleport history, so teleport_back brings the player back. leave_instance brings them back out of instances.

Portal time & void invasion

These actions only work in a portal world (instance with a time limit or void invasion).

Action Parameters Effect Category
portal_time_add seconds Increases the remaining time in the portal level Helpful
portal_time_remove seconds Reduces the portal time (at least 30 seconds remain). If this reaches the start time of the void invasion, it begins immediately Sabotage
portal_timer_pause seconds Stops the portal timer, it resumes automatically afterward Helpful
void_hold seconds Holds back the void invasion (a running one is stopped), afterward it may start again Helpful

Camera, display & sounds

Action Parameters Effect Category
camera_topdown seconds Top-down camera, automatically reset afterward Sabotage
camera_sidescroller seconds Side view, the player can only move left/right and up/down, automatically reset afterward Sabotage
hide_debug seconds Blocks the debug screen with the coordinates, unblocked afterward Sabotage
fake_sound sound Plays a scare sound for this player only (values see below), nothing else happens Sabotage

Spawning & weather

Action Parameters Effect Category
spawn_mob mob, count Spawns up to 5 enemies right at the player (values see below) Sabotage
animal_rain animal, count Rains a number (count) of animals from the sky Entertainment
night - Sets the game time to midnight Entertainment
day_clear - Sets the game time to noon and removes forced weather Helpful
weather weather Forces a specific weather (values see below) until day_clear removes it Entertainment

Inventory & health

Action Parameters Effect Category
drop_hand - Drops the item from the active hotbar slot Sabotage
shuffle_hotbar - Randomly shuffles all items in the hotbar Sabotage
half_health - Sets health to at most 50% of the current value Sabotage
heal - Fully heals the player immediately Helpful
stamina_refill - Refills stamina immediately Helpful
antidote - Removes all active status effects Helpful
give_item item, count Gives the player an item (default 1, max 64), overflow is dropped Helpful

Choice values

Parameter Possible values
mob zombie, skeleton, skeleton_archer, spider, ghoul, goblin, trork, wolf, rat, bear, golem_firesteel, skeleton_incandescent_mage, skeleton_incandescent_fighter, goblin_thief, goblin_lobber, void_spawn, void_crawler, void_eye, void_larva, void_spectre, shadow_knight, wraith, werewolf, hound_bleached, zombie_aberrant, zombie_burnt, zombie_frost, yeti, emberwulf, fen_stalker, sabertooth, hyena, golem_crystal_thunder, spirit_ember
animal chicken, pig, sheep, bunny, frog, duck
morph frog, dog, pigeon, mouse, rat, mosshorn
weather blood_moon, terror, fog, poison, thunder_storm, sand_storm, snow_storm, ash_storm, void_storm, spooky, northern_lights, fireflies
sound dragon_roar, bear_roar, scream, thunder, explosion, goblin_laugh, arena_horn, void_crawler
instance random, goblin_breach, hedera, henges, jungles, oasis, taiga, deepworks, forgotten_temple, forgotten_temple_goblins, region_plains, region_desert, region_taiga, region_volcanic
item bread, apple_pie, health_potion, health_potion_greater, regen_potion, stamina_potion, antidote_potion, iron_bar, gold_bar, diamond, emerald, iron_sword, steel_sword, iron_shield, iron_pickaxe, iron_helmet, goblin_teleporter, goblin_generator, goblin_console

Unknown values result in unknown_action.


Sabotage marking

If group is set to sabotage, the in-game title is shown in red (#FF5555) in the large style. Normal actions appear in green (#55FF55) in the default style.

Known failure cases

Situation What happens
Player offline or reference invalid Action fails with player_offline
Empty hand on drop_hand Action fails with empty_hand
No space on spawn_mob, no safe landing spot on dimension_teleport Action fails with no_space
Portal actions outside a portal world (or timer already stopped, no void invasion) Action fails with not_in_portal
teleport_to_player/swap_places without another player in the same world Action fails with no_other_player
random_instance while the player is already in an instance Action fails with already_in_instance
Execution takes longer than 5 seconds Action is cancelled with plugin_error
Player disconnects while a timed action is running (size, camera, debug block) The automatic reset may not happen. If needed, trigger the action again with a short duration or log in again

FAQ

Why does random_instance fail? This action does not work when the player is already in an instance.

What does the red title display mean? It shows that the action is classified as sabotage (group = sabotage), regardless of the actual effect.

Can dimension_teleport lead to another world? No, the player always stays in the world or dimension they are currently in. Only random_instance and random_warp move them to another world.

What happens if the same timed action is triggered twice? The second replaces the first, counted from the last trigger. Exception: portal_timer_pause fails while the timer is already stopped.